Environment Artist (Mobile) H/F

Playwing is an independent games studio, developing and publishing titles for PC, consoles and mobile.
The position will be part of a new mobile game development team, set in a heroic fantasy world.
Overview:
– Work together with other members of the team to establish the scope of the environment art requirements for team assigned game content,
– To build environments according to designer requirements and blockouts, bearing gameplay constraints such as traversal and measurements in mind,
– Create game environment assets: Build, model and texture environment art, detailed props and objects according to concepts, references and/or art direction,
– Create textures and PBR materials for models and world space according to concepts, references and/or art direction,
– Use existing Assets and content to populate the game world in a believable and visually appealing way,
– Collaborate with other team members on enhancing the visual fidelity of the game world to the absolute limits of the game engine, within the relevant memory and performance restrictions,
– You operate within given constraints,
– You are autonomous and can take responsibility for your own actions and decisions.
Skills:
– Experience with creating game ready assets, taking them through the modeling, baking and texturing pipeline, ready to be rendered in engine,
– Expert knowledge of at least one major modeling package (MAX or equivalent), along with industry standard tools such as Photoshop, Substance Painter/Designer and Zbrush,
– Expert knowledge of PBR systems with the ability to texture using both procedural and hand painted approaches,
– Outstanding 3d modeling and texturing skills,
– A keen eye for dramatic environments and lighting design,
– Deep knowledge and experience with creating and maintaining game levels,
– Level design experience considered a plus,
– Be familiar with fantasy / dark fantasy universe,
– Good organization and time management skills,
– A mobile experience,
– A proactive approach to problem solving,
– An understanding of and appreciation for milestones, schedules, deadlines, and efficient game development processes
Benefits:
- Possibility of remote days
- Meal card of 10€/day,
- Public transport costs are covered at 50%,
- Friendly environment (Team Building) and challenging,
- Other advantages: Company mutual insurance/ healthcare taken in charge at 50%, RTT, NDF…
Job Features
Job Category | Art |